Here is the work I did previously : games, interactive installations, websites, graphic design, etc.

Writing

Writing and proofreading for GreedFall: The Dying World

Puzzle system

Integrated puzzle system and tool for GreedFall: The Dying World

Beavers

Beaver-inspired enemy for GreedFall: The Dying World

Sea monster

Sea monster boss for GreedFall: The Dying World

Nilan

Nilan boss for GreedFall: The Dying World

Monkeys

Ape-themed enemy for GreedFall: The Dying World

Interactive objects

Integration of doors, chests, ladders… and their interactions for GreedFall: The Dying World

Necromancers

Cemetery- and medecine-themed enemy automaton for Steelrising

Serpents

Snake-like enemy automaton for Steelrising

Labourers

Industry-themed enemy automaton for Steelrising

Musicians

Music-themed enemy automaton for Steelrising

TopographX

iEEG data visualiser for cognitive research.

Dahra

A spooky exploration/action game prototype.

Suspirium

An unsettling thriller/exploration game made for a game jam.

Vaga Lume

An animated audioguide, designed to deliver a narrative experience.

Domofugio

A narrative game about home automation systems and remote surveillance.

4 33

A card game about silence and bluff.

Posters

A series of posters for a fictional lounge bar.

Icons

Sets of icons for CVs and websites.

Gedeon

Modular set of lights for nightclubs and concert halls.

sOndes

Two small interactive installations for an undergroud art festival.

Secrets d’Ébène

An interactive table application for an exhibition at the Château de Fontainebleau.

Percephone Sync

An attempt at making a centralised synchronisation system for DJs/VJs.

Bubbles

Interactive and musical street installation.

Logos

Different logos made throughout the years.