UX and UI design
UX and UI design for Project Mist
UX and UI design for Project Mist
Map and exploration design for Project Mist
Writing and proofreading for GreedFall: The Dying World
Skill trees and abilities for Project Dark
Integrated puzzle system and tool for GreedFall: The Dying World
Beaver-inspired enemy for GreedFall: The Dying World
Sea monster boss for GreedFall: The Dying World
Nilan boss for GreedFall: The Dying World
Ape-themed enemy for GreedFall: The Dying World
Integration of doors, chests, ladders… and their interactions for GreedFall: The Dying World
Cemetery- and medecine-themed enemy automaton for Steelrising
Boss automaton for Steelrising’s DLC
Final boss for Steelrising
Trashmob enemy automaton for Steelrising
Snake-like enemy automaton for Steelrising
Weapons for the player character in Steelrising
Boss automaton for Steelrising
Industry-themed enemy automaton for Steelrising
Music-themed enemy automaton for Steelrising
An interactive trek across Paris at night.
iEEG data visualiser for cognitive research.
A spooky exploration/action game prototype.
An unsettling thriller/exploration game made for a game jam.
An animated audioguide, designed to deliver a narrative experience.
Jam game about plastic pollution in the ocean, made in a day.
A narrative game about home automation systems and remote surveillance.
A card game about silence and bluff.
Identity and branding for Grave!, a magazine project.
A series of posters for a fictional lounge bar.
Sets of icons for CVs and websites.
Modular set of lights for nightclubs and concert halls.
Two small interactive installations for an undergroud art festival.
A brochure to present my former design agency’s services.
An interactive table application for an exhibition at the Château de Fontainebleau.
Complete website redesign for a French museum.
An attempt at making a centralised synchronisation system for DJs/VJs.
Interactive and musical street installation.
Different logos made throughout the years.