This was made for a narrative design and writing exercice during my studies. It's an interactive fiction/game about smart homes and remote surveillance.

It puts the player in the position of a woman using a smart home app, Domofugio, to check on her children at home while she's at work. When an intruder breaks into her home she ends up trapped in a desperate, voyeur-ish point of view of the events. The only way to have any influence on what's happening is through the smart home app and a text messages conversation with her kids.

There is minimal interaction to put the player in a helpless position and give the piece a dystopian, disturbing feeling. It was meant as a comment on the fake feeling of security and agency given by surveillance systems. You can download and play it HERE (only available in French, sorry).

Team :
Antoine Boulinguez - graphics, motion design
ChloƩ Vigneau - level design, story
Basile Mathieu - gameplay, pathfinding
and myself - gameplay, UI
Screenshot 1 Screenshot 2 Screenshot 3