Ongoing - Interactive fiction
An interactive trek across Paris at night.
An interactive trek across Paris at night.
iEEG data visualiser for cognitive research.
A spooky exploration/action game prototype.
An unsettling thriller/exploration game made for a game jam.
An animated audioguide, designed to deliver a narrative experience.
Jam game about plastic pollution in the ocean, made in a day.
A narrative game about home automation systems and remote surveillance.
A card game about silence and bluff.
Identity and branding for Grave!, a magazine project.
A series of posters for a fictional lounge bar.
Sets of icons for CVs and websites.
Modular set of lights for nightclubs and concert halls.
Two small interactive installations for an undergroud art festival.
A brochure to present my former design agency’s services.
An interactive table application for an exhibition at the Château de Fontainebleau.
Complete website redesign for a French museum.
An attempt at making a centralised synchronisation system for DJs/VJs.
Interactive and musical street installation.
Different logos made throughout the years.