Suspirium
Players take control of woman/entity lost in a fixed camera environment, and has to figure out how to find and use abilities to "get out". Our main influence was the original Alone In The Dark, with its awkard and unsettling fixed camera angles. The abilities gained while playing through the game are inspired by techniques used in Dario Argento's films : camera travelling, colorful and sudden light changes and moving decor.
Team :
Maša Burgic - 3D models, music and sound
Lola B. Deswarte - 3D models, textures, additional music
Basile Mathieu - gameplay, controls
and myself - gameplay, level design